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Using Prototypes

Using Prototypes

A way to think of a prototype in Tinderbox is as a pre-customised note. Any note may be made into a prototype at any time (or indeed cease to act as a prototype); more details here. As well as ordinary notes, container notes, agents, adornments and separators may all use a prototype (N.B. prototype adornments can only be seen in map view, just as with normal adornments).

Should a prototype's attribute values differ from higher-level inherited defaults, notes using the prototype inherit the prototype's value rather than the higher level default.

A prototype's customisation is achieved by setting (non-inherited) values for some attributes. These become the inherited defaults for that attribute for any notes using the prototype. Customisation does not need to be visual, though it often helps if some inherited visual feature (e.g. note colour or badge) indicates a note is using a prototype.

A note inherits the contents of a prototype's Displayed Attributes table via the $DisplayedAttributes system attribute.

Remember that intrinsic attributes are excluded from inheritance via prototypes.

The status of a note acting as a prototype is stored in the attribute $IsPrototype. The prototype, if any, that is being used by a note is set in that note's $Prototype attribute. Both settings can easily be viewed/set via the Properties Inspector's Prototype tab.

Prototype attribute values cascade to note 'local' level…